Working on a long-running Sonic comic series and other game related projects!
Joined on 3/13/09
Nice to see Newgrounds is attracting senior talent back in! Management leads nonetheless.
Would you mind sharing what kind of project methodologies you find fit for collaborative art development? I've always been interested in that, since art is a bit harder to measure for individual task completion.
Well, with how things are ran on my comic project, while I'm the project head, I have editors based on individual roles such as pencilers, inkers, colorists, who work together regarding critique and approval process, as well as other peer review on the actual development stage. If we don't have any thumbnails already drawn out for the pages, the writers work alongside the pencilers to help bring the pages to life, such as angles and dynamics they originally envisioned. Ultimately, communication is always going to be your number 1 priority for any sort of collaboration, whether it be for art or writing. I try to interact with the different team members at least once a month to ensure everyone's okay and seeing what progress they made, as it's a volunteer project that is unpaid, so I can't expect them to put all of their time and effort into their piece.
@CelestOrion Neat. Is there any sort of timeboxing? Task complexity? I know it's hard to place deadlines with volunteer work, but my experience with parkinson's law always gets me itchy with "when it's done" stuff; even in personal projects lol.
That's something that, as a team, we wanted to try and bring up in our next meeting, for the past while we haven't operated with deadlines and sometimes production was slow, it'd been about a year since a mainline issue was released (although the backlog of progress is pretty high compared to the next issue). We want to try and get reasonable deadline dates, we just haven't actually elaborated and set them yet.